"Prayer of Healing effectiveness has been reduced by 15%.and
Let me just say I am not suprised. I don't know if I mentioned it before but I always thought of PoH as the best aoe healing in the game right now, especially when combined with the PoH glyph. Add to that Lightwell, Sanctuary, CoH and PoM and holy priests were pretty dang good. So good in fact that some guilds preferred to bring them for aoe heavy raid fights. I know those guilds weren't many and probably fighting heroic content, but that is always a sign that Blizzard will take notice of and probably act upon. Just as they did with dk tanks in Ulduar"
"Circle of Healing effectiveness has been increased by 30%.
This is to counteract the nerf on PoH, and welcome of course. Last time I wrote something on CoH I said something along the lines of "this spell doesn't feel like it does much difference, I use it more like a spell to top people up than to actually help me with healing". This will hopefully make CoH a little more worth casting, although I already liked it for when moving around (which we do alot in raids)."
No one is happy about a nerf. In fact I had a commenter who seemed rather devastated by these changes and vented some interesting thoughts;
"I am unhappy with thh [sic] change to Holy Con. Less mana regen does not give me a happy feeling.I simply thought that Blizzard will never allow for anyone to be too good. And PoH was really a little too good. So we were getting an aoe healing nerf.
Coupled with the fact that PoH took a hit which means less hps, hence more mana needed as it takes more casting of this spell now. CoH got a buff, but its on CD and in current healing mechanics would not be wise to bring off CD due to mana consumption and probable over healing waste."
But wait a minute. Are we really being nerfed? A guildie and fellow healer friend of mine pointed out that the current changes actually point to an overall buff to our aoe healing output, albeit a very minuscule one (around 1%). I was shocked, I hadn't even thought about the possibility. Could 30% CoH actually over-compensate a 15% reduction to PoH? Let's take a look!
I checked the recounts I had posted for the tactics of Cho'gall, Ascendant Council and Maloriak. Here are the numbers I got (and please remember I am daft when it comes to maths, I even had to retake the second simplest course back in high school);
- Cho'gall - 15% less PoH = 265500 less healing. 30% more CoH = 277200 more healing. Total = gain of 11700 healing.
- Ascendant Council - 15% less PoH = 118500. 30% more CoH = 131000. Total = gain of 12500 healing.
- Maloriak - 15% less PoH = 56400. 30% more CoH = 96600 more healing. Total = gain of 40200 healing.
But, there will always be a "but". Nerfing PoH also means nerfing Glyph of PoH. If we remove 15% from the total heals from the glyph on these fights we get;
50500 less healing on Cho'Gall, with a total loss of 38800 healing.
22650 less healing on Ascendant Council, with a total loss of 10150 healing.
Less than 20000 less healing on Maloriak (didn't have exact numbers on the glyph there) with a total of approximately 20000 extra healing.
Because CoH is on cooldown and PoH isn't it means that we "lose" healing the more we fill the time between CoHs with PoH. At face value, CoH buff vs PoH nerf, they actually stand on equal footing. The one compensates the other. But if we add the glyph to the mix, we will find that we fall down on an overall loss in healing.
But look at these numbers. At the fights exampled here we're looking at a couple of thousand in loss over a couple of million in total healing. We're talking about less than a percent in total loss in healing. Less than half a percent for these particular fights. There is really no reason to think anything about our aoe healing output. These numbers are taken from real time fights where I have used both CoH and PoH as much as I thought was necessary, and that is how I, and the rest of you, will continue to use CoH and PoH. And in that situation nothing has changed in our aoe healing output.
So how about disc? They don't have CoH to compensate for the loss of PoH. Even worse, with less PoH, we get less DA. Actually disc are really the ones who should be crying about this. Sure, we are getting buffs to shields and Penance, but that also comes with an increased cost in mana (and disc already had more trouble with mana than holy). Those buffs will not compensate for the nerf to PoH because they affect different areas in our healing. When we want to aoe heal we won't look at our shields and Penance, we use PoH. If we look at the Cho'gall fight I did in 25 man we see that as disc I would lose 292000 healing from PoH, an added 92000 from less DA, and 50000 less from Glyph of PoH, without any compensation. That is an reduction of 9,5% of my total healing output on that fight. Did we really need that as disc? We get buffs to our point healing, but a rather big nerf to our aoe healing, and we were not the ones with the awesome aoe healing to begin with.